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Chapter Seven: Level 2 Adjustments
Level 2 adjustments are adjustments that still have
a very drastic affect on the way the car handles, but are not nearly as
noticeable as the Level 1 adjustments. If you have tried some of
the above adjustments and the car is closer to where you want it but still
not quite there, try some of these adjustments.
Toe
Both front and rear tires have an adjustment for toe. Because they
are very similar, we’ll cover both of them here.
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The
above image shows a rear tire with about 2 degrees of Toe In.
(White arrow).
(HPI 1/10th Scale Nitro Racer 2 shown) |
What it does: Toe is the angle
of the tires in relation to their direction of travel. 0 degrees
toe is when the tires are pointing straight ahead. Negative toe angle
(or toe in) is where the front of the tires are pointing in towards the
chassis whereas positive toe angle (or toe out) is where the front of
the tires are pointing away from the chassis. The more toe in you
have the more stable the car is but the less steering it has. The
more toe out you have the more steering you have but the car is less stable
and feels more twitchy. In the front, toe in will give you less turn
in and make the rear feel more stable. Toe out in the front will
give you really good turn in but may make the car spin out. More
rear toe in will give the rear of the car more stability but decrease
the amount of overall steering you have while decreasing the amount of
rear toe in (you never want toe out in the rear) will give you more steering
but make the back spin easily.
How to Change it: For the
front, most cars have adjustable steering links called turnbuckles. By
turning these turnbuckles one-way, you’ll shorten the link and by turning
it the other way you will lengthen the link. Shortening the link
gives you more toe out (if starting at 0) while lengthening the link will
give you more toe in (if starting at 0). As a general rule, you don’t
want more than one degree of toe out or more than -2 degrees of toe in. For
the rear, pillow ball suspension based cars will let you tune the amount
of toe in to any amount you desire. Most cars do not use pillow ball
suspension but, like HPI cars, use hinge pin based suspension. To
change the rear toe in a hinge pin based suspension, the rear hub must
be swapped out and exchanged for one with a different toe setting. Usually
the manufacturer will have the rear hubs made with their toe in amounts
molded into them for easy recognition. For most cars, 2 degrees toe
in for the rear is a good starting point and you never want toe out in
the rear.
When to change it: Generally
the rear you would almost never change. If you want a little more
steering, you could reduce the amount of rear toe but do it in small,
½ degree amounts. In the front, if the car doesn’t feel like it is
wanting to turn in very aggressively but you would like it to, decrease
the amount of toe in or use a degree of toe out. If the car turns
in too aggressively and the back end wants to spin out entering a corner,
add a little toe in.
Tips: If you have a car that
spins out going into a turn, look here first. If your front toe is
set to one degree toe out or 0 degrees toe, give it a little toe in. Many
people overlook this adjustment when faced with this problem.
Cost: Free for most cars but
very hard to adjust on non-turnbuckle equipped cars.
Kick Up
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The
above image shows a car with a large degree of front kick up. Notice
how much higher the front of the suspension arm (White arrow) is
compared to the rear of the arm. This is an off road truck
and the large amount of kick up shown here would never be used on
a Touring Sedan.
(HPI 1/10th Nitro Rush
shown) |
What it does: Kick up is the
angle of the front arms to the ground. Zero (0) degrees would mean
the arms are parallel to the ground. This is good for high bite, super
smooth tracks. For tracks that are rough, you can angle the suspension
arms so that the front part of the arm is higher than the rear. In
off road cars, the kick up is usually not that adjustable and built into
the chassis itself. Adding kick up will allow the suspension to absorb
the shocks of bumps in the road better and thus allow the car to remain
stable over rough sections.
How to change it: Depending
on your car, kick up can be changed in one of two ways. Either you
change your lower suspension arm mount (and upper arm mount angle in the
case of the Pro 2, Racer 2 and Super Nitro) or you can change the front
arm brace (Pro 3 only). With HPI cars, the options are restricted
to 0 degrees and 2 degrees (except for the MT, Nitro MT, and Nitro Rush. All
these kits have their kick up built into the chassis and it is a lot more
than 2 degrees).
When to change it: If you
are looking for a little more stability on rough or unprepared tracks,
change from 0 degrees to 2 degrees.
Tips: When you change your
kick up, you are also changing your caster. If you were running 10
degrees of caster and added 2 degrees of kick up, your caster setting
would now be 12 degrees. You would need to change your caster block
to 8 degrees to maintain 10 degrees of caster if you were to run 2 degrees
of kick up.
Cost: Free if your kit came
with the parts to make the change. If not, prices run from the cost
of a plastic parts tree up to the cost of an Aluminum Lower Arm Mount
in 2 degrees. Note that this aluminum arm mount is the one suggested
when changing the kick up on a Racer 2 or Super Nitro. Both of these
kits have upper arm mounts that are set at 0 degrees kick up. The
Aluminum Lower Arm Mount (HPI Part number 72045) includes spacers that
will change the angle of the upper arm mount on these kits to 2 degrees. The
only other kit with an upper arm mount is the Pro 2 but it includes parts
to change kick up to 2 degrees in the kit.
Camber
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The
black arrow in the picture above points to the camber angle for
this tire. This is about 2 degrees of negative camber.
(HPI Super Nitro Rally shown) |
What it does: Camber is the
angle of the tire when compared to an imaginary line perpendicular to
the ground. Negative camber is where the top of the tire points in
towards the chassis. Positive camber, used only on the left front
wheel of an oval car, is where the top of the tire points away from the
chassis. As a car turns, the chassis rolls. This chassis roll
causes the tires to lean out towards the outside of the turn. If
the car had 0 degrees of camber, as the tire leaned out it would begin
to have a smaller contact patch because the inside of the tire would be
leaning off the surface. This is bad because the bigger the contact
patch the more grip the tire will have. In a perfect world, the tires
would always be straight up and down in relation to the surface under
all conditions. However, this cannot happen. To compensate for
this, a happy compromise must be made. By setting up the car with
a few degrees of negative camber and having the tire wear evenly, you
are getting the most out of the tire most of the time.
How to change it: You can change camber only
if you have adjustable links on your upper suspension arms/links or
if you have a pillow ball based suspension. By shortening the upper
arm/link, you will increase negative camber. Generally, you want
camber to be set between 0 and –2 degrees.
When to change it: Usually
you want your camber set up so that your tires wear evenly. To check
this, clean your tires well and run the car. After running your
car for one run (either one battery pack or one tank of gas) bring it
in and see where the tires are dirty. If the ring of dirt around
the tire is not in the very middle of the tire, adjust your camber. If
it is to the inside of the tire, you have too much negative camber. If
it is on the outside of the tire, you do not have enough negative camber. You
can also use camber to make adjustments to the way your car handles. By
giving the one end of the car a little less negative camber than it needs
to wear the tires even, you will give it less traction and thus less grip. So
if a car oversteers a bit, a little less negative camber in front may
help solve the problem. However, most racers will agree that this
is a bad way of tuning a car and shouldn’t be used but as a last resort.
Tips: Even tire wear means
longer tire life and that you are getting the best performance out of
your car.
Cost: Free if you have turnbuckles
for upper links. Otherwise it may cost you a few dollars to change
to adjustable turnbuckles.
Caster
Caster
and Rear Anti-Squat are the same thing, just on different ends of the
car. They work in much the same fashion but most cars have a fixed
Rear Anti-Squat setting so we’ll focus on Caster.
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The
white arrow at the top of the picture shows about 8 degrees of negative
caster. The Blue line is perpendicular to the ground (Red Line). The
Green line is the angle of the steering “kingpin”.
(HPI 1/8th scale Proceed
shown) |
What it does: Caster is the
angle of the steering kingpin in relation to a vertical plane perpendicular
to the ground. With the top of the kingpin angled back towards the
car you have negative caster. Positive castor, with the top of the
kingpin would be angled towards the front of the car, is never used. Negative
castor makes the car more stable to drive in a straight line. Without
it, the car would feel very twitchy, react very quickly to steering inputs
and easily spin out. The more negative caster you have, the more
steering you will have in high speed sections, during turn in, and the
more stability you’ll have in the straights. With less caster, you’ll
have more low speed steering with less stability in the turns and less
steering during turn in.
How to change it: Most cars
will let you change caster by either moving clips around on the upper
arm’s inner hinge pin. Moving the clips more forward will give you
more negative castor while moving them back will give you less negative
caster. With other cars, such as most of HPI’s cars, exchanging front
hubcarriers from stock to the optional ones that come with some of the
kits changes castor. The hubcarriers will have the number of degrees
molded into them for easy reference. If they don’t, be sure to keep them
separated and marked for later identification.
When to change it: If you
car feels really hard to drive in a straight line or wants to spin out
when you enter a corner, try going to less negative caster. If the
track is very bumpy and loose, try going to more negative caster.
Tips: If your car is spinning
out going into a turn, try this change only after you have increased negative
toe in as it may be a bit more difficult to adjust and have other adverse
effects on the car’s handling.
Cost: Free if your car comes
with the right parts. About $10.00 or less if it doesn’t.
Ride Height and Tweak
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Ride
height can be raised or lowered by adding preload to the shock spring. In
the above picture, the body of the shock is threaded and an aluminum
collar can be raised or lowered adjusting spring preload. The
further down the shock body the collar is, the more preload and
the higher the ride height.
(Pro 3 threaded shock body shown.) |
What it does: Ride height
is the distance between the bottom of your chassis and the ground. You
measure it once in front and once in back. If either end of the car
is lower than the other, the end that is lower will have more weight placed
on the tires and will have more weight shift to it under braking (front
lower) or Acceleration (rear lower). Tweak goes hand in hand with
your ride height. Tweak is basically the left to right weight balance
of your car. If one side has more weight on it than the other, then
the car will turn or pull one direction more than the other. Many
times when you change your ride height you may need to reset the tweak. Some
beginners make the mistake of thinking that adding preload to the springs
makes them “heaver” (increasing their spring rate). While this is
true of the progressive springs, this is not what preload is for and will
actually have no affect on linear springs. If you need a heaver spring
rate, change springs. Don’t preload your springs to get a heavier
spring rate even if they are progressives.
How to change it: To change
ride height you can add or subtract preload from the shock springs. Adding
preload will raise ride height while removing preload will lower it. When
adding preload, it is important to make sure the shock is long enough
to allow the shock to extend the extra distance rather than just compressing
the spring. You can lengthen the shock by unscrewing the ball end
that is at the bottom of the shock shaft. Just make sure not to unscrew
it so far that it will not stay on. Preload is usually adjusted using
clips or an adjustable collar. Add clips or lower the collar to add
preload and raise ride height, remove clips or raise the collar to reduce
preload and lower ride height. Always change tweak after you set
your ride height. To check to see if your car is level, put it on
a tweak board like MIP’s Tweak Station or get a hobby knife and place
the car on a flat and level surface. With the tweak board, one side
will be shown to be heavier than the other. With the MIP board, there
is a small bubble like in a level to indicate this. Place your car
on the board an make sure that it is centered. Compress the suspension
a few times so the chassis settles to it’s proper ride height. If
the bubble is off to the left side of the car, the right tire has more
weight than the left. To level the car, you will need to place a little
more preload on the left shock and take a little away from the right shock
to balance out the car. With the hobby knife, place your car on a
flat and level surface then find the center of the chassis between the
left and right suspension arms. Compress the suspension a few times
so the chassis settles to it’s proper ride height. Place the knife
on this centerline and lift the car up. If one tire lifts up before
the other, the tweak is off. Add preload to the tire that came up
first and take some off the tire that came up later. The reason you
add some preload to one shock and take some away from the other is so
that the chassis’ ride height remains the same.
When to change it: The most
obvious time to change it is when your chassis is scraping on the ground
during cornering. Otherwise, you should have your ride height set
to between 4mm and 7mm depending on surface conditions. The bumpier
the surface, the higher it needs to be. It is important to note that
if you are on a high traction track and running a very soft suspension,
the chassis may scrape the ground under cornering. Try setting your ride
height low but changing your roll center (see below) to decrease the amount
of roll in the corners. With tweak, you may need to check it after
a big crash and every time you take your car apart or change the ride
height.
Tips: Set your ride height
the same in front and back or, if you want a little more steering, about
.5mm lower in front than in back. Also, if you drop your ride height
drastically from stock, you may need to change your roll center as well
(see below).
Cost: Free to just a few dollars
depending on how your car is equipped.
Roll Center and Upper Camber Link Position
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The
car above has four upper link positions on the shock tower (left
arrow, one is hidden under the link) and 3 on the front Hubcarrier
(right arrow, one is beneath the link). This allows the racer
many different link positions and lengths for Roll Center adjustment.
(HPI 1/10th Scale RS4
Pro 3 shown.) |
What it does: Roll Center
is an imaginary point at which your car’s suspension, and the chassis
for that matter, rolls around when cornering. An imaginary line connects
the Roll Center of your car to the CG. The distance between the Roll
Center and CG is called the Roll Moment. The greater the Roll Moment,
the more the car will roll and the more weight will be transferred to
the wheels. As was mentioned earlier, having a low CG will reduce
your roll and thus reduce weight transfer. Generally speaking, getting
your CG as low as possible is a good thing since there are many ways to
get roll back if you need it but not as many to take it away as much as
lowering the CG will. However, the way most people will lower their
cars is with ride height as described above. The problem is when
you lower your CG by decreasing preload on your shocks, you are, in effect,
lowering or compressing the suspension. When you compress the suspension,
you are also lowering your Roll Center thus increasing the distance of
the Roll Moment, which, in turn, increases roll. Consequently, you
just canceled out lowering your CG and threw off the way your suspension
works. Now you may need to raise your roll center back up to get
the full benefit of your lowered CG. To do this you can change your
Upper Camber Link Position, which is your roll center adjustment (Another
option part to change your roll center are the HPI Handling kits for the
Nitro Cars, RS4 Pro2 and RS4 Sport 2. These will physically lower
the chassis and CG while maintaining the stock suspension geometry).
How to Change it: On many
of today’s high-end cars, the upper links have many different positions
that they can be set in. However, without knowing which one to put
it in you don’t know what you are changing. The two things you need
to change when you adjust your roll center are the length of the camber
link and its angle relative to the ground. First we’ll deal with
length. A longer Upper Link will let the car roll as far as the springs
will allow it. This will give that end of the car a lot of traction
in the turns, especially in the middle. If you shorten the Upper
Link, that end of the car will roll over less thus generating less grip. As
for the Upper Link’s position, if it is parallel to the ground (or close
to parallel) it will allow the roll to come very predictably and smooth. The
car will feel very stable and will roll quite a bit. An Upper Link
that is angled down will produce more initial grip but allow the car to
roll less. The car can transition faster with the link angled. It
is important to note though the there are two roll centers in your car,
one front and one rear. You want to keep these two roll centers working
pretty close together to keep the car balanced. If you don’t, the
car will feel very unpredictable and unstable.
When to Change it: If you
want a little more roll and thus more traction on one end or the other,
you can change the Upper Link. A longer front will give you more
mid corner steering but may make the car feel loose. A short link
will give you a very stable feeling car with good turn in but less mid
corner steering. If you angle the rear Upper Link, the rear will
feel much more planted going into the turn and the car will feel very
stable. Want to be able to accelerate out of a corner harder by softening
the rear springs (more weight transferring to the rear tires giving them
more traction) without loosing the turn in grip, then angle the rear arms.
Want the a little more steering as you go through the corner, lengthen
the front Upper Links and run them parallel. Play around with this
setting some and you can see how you can fine-tune your car’s weight transfer.
Tips: Very easy change to
make and when used in conjunction with springs and dampening, really has
a big affect on the car’s handling. Make sure to recheck your camber
and toe settings though when you change roll center as this will also
affect your camber setting.
Cost: Free
if you have adjustable upper links for camber adjustment.
Differential
Adjustments
What it does: Whether your
car is equipped with Ball Differentials or Gear Differentials, these can
be adjusted to help fine-tune your car’s handling. You can tighten the
differential to get less traction from that end of the car or loosen it
to get more traction.
How to change it: To change
this setting depends on the type of differential you have. For ball
differentials, the change is easy. Just tighten the screw that holds
the differential together to tighten the differential and loosen this
screw to loosen the differential. With gear differentials, it is
a little harder. You have to remove and take apart the differential
then seal it using o-rings. You will then fill the gear differential
with thick differential grease. The thicker the grease you use, the
tighter the differential will be. These greases are rated by their
weight much like shock oil but with weights being about 30,000, 50,000
and 100,000 with other weights in between.
When to change it: If your
car is a little loose in the turns, you can tighten the front differential
or loosen the rear. If it wants to push when turning, you can loosen
the front differential or tighten the rear.
Tips: Be sure not to loosen
ball differentials too much as they will start to slip and the friction
created by the balls slipping against the differential rings will melt
the plastic pulley the balls are in.
Cost: Free if you have ball
differentials and just a few dollars for gear differential grease.
Down
Travel or “Droop”
What it does: Down travel
(or droop) is how far the suspension drops when the chassis is raised
from ride height before the tires leaves the ground. If you set a
car on the ground, push it down a few times to settle the suspension,
then begin to slowly pick up one end of the car, you’ll notice that the
tires will stay on the ground for a little bit before they come up. This
is droop.
How to change it: You adjust
down travel in one of two ways. The first method is to lengthen or
shorten the shock. With most shocks, the bottom ball end screws onto
the bottom of the shock shaft. The shock is shortest when this ball
end is screwed all the way onto the shock shaft. The shock is much
longer when the ball end is unscrewed almost completely from the shock
shaft. If the ball end is threaded all the way onto the shock shaft
and you need to reduce the amount of droop, you would then begin to add
spacers to the shock shaft under the piston inside the shock body. Of
course, this will require you to take apart the shock, take the ball end
off, remove the shock shaft and piston from the shock, place the spacer
on the shock shaft, and reassemble the shock. In general, you should
never have more than 3mm of droop on your suspension.
When to change it: Start at
your kit’s recommended shock length when setting up droop. If you
need a little bit more steering in the middle of the turn or on power,
add a little more droop to the front suspension. If you want a little
bit more rear traction in the middle of the turns, reduce the amount of
droop in the front or increase the amount of droop in the rear. While
rear droop should always be more than front droop, always be careful not
to put more than 3mm of droop in the rear as it will hinder the car’s
handling ability.
Tips: Remember that since
you are adjusting your shock length that you may also need to adjust your
ride height after making a droop adjustment.
Cost: Free or a few dollars
for the price of spacers.
Sway Bars
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A
fairly typical sway bar kit. Notice the difference in thickness
between the top gold bar and the bottom silver bar. In this
kit, the gold bar is stiffest with the black bar being a medium
sway bar and the silver bar being softest.
(Pro 3 Rear Sway Bar kit shown.) |
What they do: Sway Bars (or
Anti-roll bars) will help reduce the amount of chassis roll during cornering. This,
in turn, will reduce the amount of weight transfer to the outside tire. While
you could do this with a heavier spring as well, by using a sway bar you
can reduce chassis roll without sacrificing lateral traction under acceleration
and braking. Sway bars do this because as the car begins to roll,
the outside suspension arm pushes up against the sway bar. Because
the inside suspension arm is traveling downward or not at all (if no down
travel is allowed in the suspension) the outside arm must “twist” the
bar to move up.The sway bar tries to fight this twist by exerting a force
against this twist and it is this resistance that keeps the car from rolling
more that it would without the sway bar.
How to change them: Sway bars can be
added to your car using a sway bar kit. Sometimes this will require
some disassembly of the car but is still something that can be changed
between races. They mount to the chassis in the middle of the bar
with a mount that will allow the bar free travel up and down then attach
to the suspension arms with some sort of linkage that allows the suspension
arms to move up and down without binding. Sway bars come in different
rates from soft to firm or they can be stiffened by changing the position
of the linkage on the arm of the sway bar. HPI sway bars come in
three different levels of firmness, soft, medium, and hard.
When to change them: Sway bars usually
are only used on very high bite tracks. If you are experiencing
a problem with your car Traction Rolling through turns but if you try
a stiffer spring rate the car spins out when accelerating or braking,
try adding sway bars. Start by putting the softest sway bar option
on both ends. If one end seems to have less traction than the other,
increase the stiffness of the sway bar on the end that has more traction. For
instance, if you car wants to push through turns after adding the sway
bars, go to a firmer sway bar in the rear. If you go to the hardest
sway bar on one end and the problem still exists, then remove the sway
bar from the end of the car that has less traction and put the softest
option sway bar on the end with more traction and try again. Continue
to increase the hardness of the sway bar on the end with more traction
until the car feels balanced.
Tips: Remember that using
sway bars is, in a sense, increasing the spring rate during cornering
so you may need to fine-tune the car’s handling with springs and sway
bars at the same time. This is one of those adjustments that you
have to experiment with.
Cost: Sway
bar sets vary by manufacturer but figure between $15-$30.
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