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Chapter Five: Understanding Physics
There
are many different forces acting on your car. We could get into a
real in depth discussion of them here, however if you really want
the detailed principles about the physics acting on your car, check out
the handling web site we have listed in the back of this manual. If
you want to know only what you need to set up your car, read on.
To
begin, you have to understand that setting up your car is nothing but
managing how you transfer the physical weight of your car to maximize
traction. That’s all we are dealing with. You have a weight
(your car) that you want to travel in a certain direction (the racing
line) on a particular surface (the track).
Center
of Gravity
First we’ll discuss the weight. The weight of your car is focused
in one location, the Center of Gravity (we'll abbreviate it "CG"). The
CG of your car is an imaginary point to which if a string were attached
at that exact point, the car would be perfectly centered and level - it
would not lean to the left, right, front, or back. In 4WD touring
car racing, you want your CG as close as possible to the center, left
to right and front to back, as possible. That would mean that 50%
of the car’s weight would be on the front wheels and 50% would be on the
back wheels. 50% would be on the left tires and 50% would be on the
right. This also means that each tire is carrying 25% of the cars
weight and that the weight on all four tires will be equal. Remember
the whole "balance" thing from chapter 2?
The
CG Shifts as the Car Moves
Now, just because your car may have equal weight on all four tires when
it is standing still, doesn’t mean that it stays that way. The weight
will shift as the car moves. As you accelerate, the CG will shift
to the rear of a car just like when you feel like you get pushed into
the seat of a real car when it accelerates. Because of this shift,
the rear tires will carry more of the weight of the car on them than the
front when the car is accelerating. When you brake or slow down,
the opposite occurs and the front tires have more weight on them than
the back. As you turn, the chassis will roll and the CG will shift
to the outside of the car (if the car is turning left, the weight shifts
over to the right). The tires that are on the outside of the car
will thus have greater weight on them than those on the inside.
Because
your car can, and does, turn while accelerating or braking, the CG will
usually move towards one tire. For instance, if you are slowing down
to enter a right turn, the CG moves forward to the front tires. As
you turn right, the CG will shift to the left. Since you are slowing down
and turning right, the weight on the left front tire is more than any
of the other tires. The right front and left rear have about
the same amount of weight. This may seem not to make sense, but remember:
the car is turning right and putting more weight on the left side tires,
thus making the left rear heavier, but the car is also slowing down at
the same time putting more weight on the front tires. This almost
equal weight between opposite tires (either left front and right rear
or right front and left rear) is often referred to as corner weight. In
our example, the tire with the least amount of weight on it would be the
right rear tire. In general, the more weight that is on a tire the
more traction ability it has.
Keep
the Weight Low
As you can see, the CG of a car is constantly changing as the car negotiates
its way around the track. The weight management part of a car’s set
up is controlling how far that weight moves in any one of the two planes
(front to rear is one plane while side to side is the other) and how quickly
it moves from one position to another. One other thing to note
about CG is that the distance from the ground to the CG plays a big part
in handling. The higher the CG is, the more likely the car
is to flip over during a turn. We’ll discus why this is later but
keep in mind when buying hop up parts that it is important to keep your
CG low in the car for this reason.
Traction
The next part of your set up is traction. Traction is pretty simple
to understand, it is the friction between the surface you are running
on and the tires themselves and the grip that this friction provides. This
means that the tires themselves play an important part in how hard you
car can turn. The more traction you have, the harder you can corner. But
as we mentioned before, the surface of the track also plays a part in
this. If it is a dusty, bumpy track, it will provide less traction
than a swept, clean, smooth, treated track will meaning that you won’t
be able to corner as hard.
With
this being said, this does not mean that there is no limit to the amount
of traction you may have. Weight and traction are related. If
too much force is applied to a tire, the tire will not have enough traction
or grip between it and the road and it will start to slide rather than
grip. A very little amount of slip is not bad (so little actually that
you can’t see it on the track) but too much and you loose traction and
the car begins to spin or slide. We’ll talk more about grip and traction
when we discuss tires in the next section.
Can
You Have Too Much Grip?
Believe it or not, it is possible to have too much grip. If you have
a tremendous amount of grip, such as running very sticky tires on a very
high traction track, your car can do what we call a "traction roll". A
traction roll is when the car flips over for apparently no reason during
cornering. Sometimes the car is assisted by lightly touching a corner
dot or another car while turning. Having too much traction and too much
weight transfer causes this. The weight transfers so far that all
of the weight is placed on the outside tires while the inside tires come
off the ground. However, the outside tires do not loose their grip
with the surface. If the weight continues to shift or is shifting
so rapidly that the driver cannot correct, the car will traction roll. Obviously,
having your car flip over every turn isn’t the fastest way around the
track.
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